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스케치업 브이레이 - 총 11시간 43분 / 강의당평균 : 35분8초

알지오 2016. 11. 8. 09:16



스케치업 브이레이
전체 : 11시간 43분 / 강의당평균 : 35분8초

01 V-Ray 다운로드 및 기본
다운로드 및 설치/랜더링의 요소/광역조명(GI), 반사광(BL)Vray 툴바Render Option/Material/Light/Edit Light
35분
책갈피 : [00:00] 다운로드 및 설치 / [01:00] 도구 모음 추가 / [01:46] 랜더링의 요소 / [02:20] 조명 / [02:45] 재질 / [03:01] 질감 / [03:35] 광역조명(GI) / [03:54] 광역조명(GI)의 목적 / [04:37] 반사광(BL) / [06:39] Meterial Editor / [07:25] Render Option / [07:52] Frame Buffer / [08:24] Render Progress / [09:00] light / [09:33] Render Option / [09:46] Global Switches / [10:18] System / [10:30] Camera / [11:09] Physical Camera / [12:10] Output / [12:44] Environment / [13:19] Image Sampler/DMC Sampler / [14:20] Color Mapping/VFB Channels/Displacement / [14:42] Indirect Illumination / [15:52] Irradiance Map/Light Cache/Caustics / [16:42] File / [18:58] Render / [19:39] Render Option / [19:55] Hidden Lights/Default Lights / [21:13] Low thread priority / [22:16] Render / [23:14] 바닥면 생성 / [23:57] File-Load / [24:14] Output 사이즈 변경/Progress창 닫기 / [25:33] 그림자가 나오는 이유 / [26:03] Material Editor / [26:37] ADd material / [27:47] Apply material to object / [30:05] Light / [33:09] Edit Light

02 Material Editor 와 조명의 삽입
Material Preview/Material Workspace/Add VRayMtl/Diffuse/Purge unused materials/Rendering/조명추가/Edit Light
35분
책갈피 : [00:00] 모델 및 옵션 / [02:35] Material Preview / [03:29] Material Workspace / [03:59] Add VRayMtl / [06:54] Diffuse / [10:06] 바닥재질 / [11:50] Purge unused materials / [14:05] Rendering / [16:00] Ground / [17:14] Red, Green, Orange / [21:55] Rendering / [23:41] 조명추가 / [26:12] Edit Light / [30:13] 조명의 크기에 따른 차이

03 조명옵션과 Reflection Layer
사각형, 포인트조명/Invisible//Double-Sided/Edit Light/조명의 위치에 따른 변화/Checker Material/Reflection/Filter
34분
책갈피 : [00:00] 사각형조명 / [02:33] 포인트조명 / [03:57] Invisible 체크해제 / [06:49] Invisible 체크 / [07:52] 모델링 및 옵션 / [11:52] Double-Sided / [13:30] Edit Light / [14:24] 조명의 위치에 따른 변화 / [18:53] 모델링 및 옵션 / [21:00] Checker Material / [24:20] Sphere, Reflection / [27:18] Reflection / [31:54] Filter

04 Reflection & Refraction
Glossiness/Subdivs/Fresnel/Background/Diffuse Color/Transparency/RefractionFog color
34분
책갈피 : [00:00] 기본사황확인 / [01:54] Glossiness / [03:37] Subdivs / [06:32] Reflection / [10:39] Fresnel / [12:53] Background / [14:41] Diffuse Color / [17:07] Transparency / [20:34] 기본사항확인 / [23:14] Refraction / [25:55] Transparency / [29:39] Fog color

05 Refraction Layer
Fog color/Multiplier/Affect Shadows/투명한 그림자/내부로 유입되는 빛효과/Translucency
30분
책갈피 : [00:00] Fog color / [01:55] Multiplier / [04:39] Affect Shadows / [08:00] 투명한 그림자 / [09:00] 기본 셋팅 / [12:02] Affect Shadows 체크해제 / [16:47] Affect Shadows 체크 / [20:24] Translucency / [24:35] Translucency 효과적용

06 Emissive Layers
Emissive/Option/전구만들기/Color/Intensity/Bitmap/LCD효과/질감회전, 크기, 이동, 변형, 왜곡
34분
책갈피 : [00:00] 기본사항확인 / [01:08] Emissive Layers / [04:30] Option / [05:22] 전구 / [10:10] Emissive / [13:04] Color, Intensity / [15:25] Bitmap / [18:59] LCD 모델링 / [22:01] LCD 효과 / [24:52] Option / [26:25] 질감회전, 크기수정 / [31:57] 질감비율, 이동, 변형, 왜곡

07 VRay3SidedMtl & GI
Vray2SidedMtl/Color/Emissive/Omni Light/VraySkp2SidedMtl/VrayToonMtl/VrayAngleBlendMtl/GI설정
36분
책갈피 : [00:00] 기본사항확인 / [01:40] 모델링 / [04:03] Vray2SidedMtl / [08:24] or, Emissive / [11:46] Omni Light / [15:24] 모델링 / [16:58] VraySkp2SidedMtl / [19:25] 모델링, 재질 / [20:51] VrayToonMtl / [24:22] VrayAngleBlendMtl / [25:34] 기본사항확인 / [28:33] GI설정 / [31:36] 기본사항확인, 의자색변경

08 실내와 실외상황에서의 GI와 조명설정
GI설정/실외환경/실내환경/조명생성/유리벽생성/Affect Shadows
32분
책갈피 : [00:00] GI 설정 / [03:43] 모델링, 조명 / [08:23] 실내환경 / [09:58] 구멍생성 / [11:59] 기본사항확인 / [15:26] GI 설정 / [17:32] 구멍 차단, 조명생성 / [22:35] 조명 / [24:25] 유리벽 생성 / [28:52] Affect Shadows

09 HDRI 효과와 Global Switches
HDRI/Global Switches/Override materials/Lighting/Indirect Illumination/Raytracing/Gamma Correction
38분
책갈피 : [00:00] 기본사항확인 / [03:10] HDRI 다운로드 / [05:38] HDRI 삽입 / [08:27] 반사효과 / [11:58] free_007 삽입 / [15:23] Render Option / [19:10] Global Switches / [24:42] Override materials / [28:07] Render / [30:33] Lighting / [33:09] Indirect Illumination / [34:26] Raytracing, Gamma Correction

10 Render Option part1 - System, Physical Camera
Raycaster Params/Region Division/Order/Distributed Rendering/Default Camera/Fish Eye/Physical Camera
37분
책갈피 : [00:00] Raycaster Params / [05:23] Region Division / [10:06] Order / [15:18] Distributed Rendering / [17:02] Default Camera / [18:46] Type / [22:49] Fish Eye / [27:45] 기본사항확인 / [30:52] Type / [32:29] Physical Camera 효과확인

11 Render Option part2 - Physical Camera
Shutter speed/Shutter angle/offset/Zoom/F-number/Film speed(ISO)/Distortion/White balance/Vignetting/Depth of Field
34분
책갈피 : [00:00] 기본사항확인 / [01:34] Shutter speed / [05:32] Shutter angle, offset / [06:55] Zoom / [09:01] F-number / [12:49] Film speed(ISO) / [15:22] Distortion / [17:06] White balance / [22:28] Exposure / [23:15] Vignetting / [26:11] Depth of Field / [29:43] DOF 효과확인

12 Render Option part3 - Depth of Field, Output
DOF/Aperture/Center Bias/Sides/Anisotropy/Override Focal Dist/Rotation/Subdivs/Motion Blur/Output/Animation
33분
책갈피 : [00:00] DOF / [01:12] Aperture / [05:07] Center Bias, Sides / [06:44] Anisotropy / [09:42] Override Focal Dist / [14:40] Rotation, Subdivs / [15:58] Motion Blur / [18:43] Output / [20:59] Override Viewport / [23:29] Get view aspect / [26:16] Render Output / [27:39] Animation

13 Render Option part4 - Environment, VraySun&Sky
GI(Skylight)/HDRI/Reflection/Refraction/Sky/Sun/Turbidity/Sampling/Shadows
35분
책갈피 : [00:00] Environment / [02:37] GI(Skylight) / [06:19] HDRI / [09:16] Reflection, Refraction / [12:34] Sky / [15:19] Sky 삽입 / [20:54] Sun / [22:02] Turbidity / [24:36] 새파일 / [26:59] Turbidity 실습 / [27:58] 그 외 옵션 / [30:04] Sampling / [31:02] Shadows

14 Render Option part5 - Image Sampler, DMC Sampler
Fixed Rate/Adaptive DMC/Adaptive Subdivision/Antialiasing filter/DMC Sampler/Color Mapping
35분
책갈피 : [00:00] Image Sampler / [04:28] Fixed Rate / [09:23] Adaptive DMC / [14:32] Adaptive Subdivision / [17:59] Threshold, Normals, Show Samples / [19:36] Antialiasing filter / [21:14] DMC Sampler / [24:57] Noise Threshold / [27:11] Min Samples, Subdiv Mult / [30:32] Color Mapping / [32:17] Linear Multiply / [34:13] Exponential

15 Render Option part6 - Color Mapping, VFB Channels
HSV Exponential/Intensity Exponential/Reinhard/VFB Channels/Bump/Displacement/Disable Volume Fog
35분
책갈피 : [00:00] HSV Exponential / [01:42] Intensity Exponential / [03:59] Reinhard / [05:30] Dark, Bright Multiplier / [07:27] Multiplier, Inverse Gamma / [09:14] Affect Background, Sub-pixel / [11:06] VFB 기본만들기 / [14:11] VFB Channels / [19:06] 기본사항확인 / [20:27] Bump / [24:34] Displacement / [27:21] Background / [29:21] Trace Reflections, Refractions / [32:34] Disable Volume Fog

16 Render Option part7 - Displacement, Indirect Illumination
Displacement/Amount/Indirect Illumination/Post Processing/Saturation/Contrast/Primary Engine/Secondary Engine
36분
책갈피 : [00:00] Displacement / [03:13] Amount / [06:02] 기본사항확인 / [08:24] Indirect Illumination / [10:20] GI, Background / [13:59] Post Processing, Saturation / [18:07] Contrast / [21:41] Contrast Base / [23:38] Primary Engine / [27:51] Primary Engine 결과 / [30:00] Secondary Engine 결과 / [32:22] Irradiance Map

17 Vray Engine part1 - Irradiance Map 와 Photon Map
Basic Parameters/Basic Options/Detail enhancement/Advanced Options/Mode/Current Map/Post Render/Photon Map/Convex Hull Estimate
34분
책갈피 : [00:00] Basic Parameters / [05:14] Basic Options / [07:29] Detail enhancement / [09:58] Advanced Options / [16:14] Mode, Current Map, Post Render / [20:07] 기본사항확인 / [22:42] Photon Map / [27:31] Multiplier / [30:21] Convex Hull Estimate / [31:55] Mode, Current Map, Post Render

18 Vray Engine part2 - DMC 와 Light Cache
DMC/Light Cache/Sample Size/Store Direct Light/Pre-filter/Filter/Mode/Caustics
36분
책갈피 : [00:00] 기본사항확인 / [06:42] DMC / [10:48] Light Cache / [14:12] Sample Size / [16:54] Store Direct Light / [20:58] Pre-filter / [22:13] Filter / [26:29] Mode / [29:42] 기본사항확인 / [33:19] Caustics

19 Caustics, VFB
Caustics/Mode/File/VFB/VFB Channels/Track mouse/Render time/Omni Light/Multiplier/Color
38분
책갈피 : [00:00] Caustics / [04:45] Mode / [06:45] File / [08:35] VFB / [13:07] VFB Channels / [14:45] Track mouse / [17:23] 하단메뉴 / [21:07] Render time / [24:56] 기본사항확인 / [29:42] Omni Light / [33:56] Multiplier / [36:55] Color

20 Light - Omni, Rectangle
Sampling/Shadows/Radius/Color/Rectangle Light/Double-Sided/Invisible/No Decay/조명실습/재질효과
42분
책갈피 : [00:00] Option / [03:36] Sampling / [04:36] Shadows / [07:53] Radius / [10:33] Shadow Color / [12:28] 기본사항확인 / [13:46] Rectangle Light / [22:47] Color / [23:59] Double-Sided / [28:07] Invisible / [29:33] No Decay / [31:46] Affect Diffuse / [33:50] Sampling / [34:32] Shadows / [35:37] 조명실습 / [40:02] 재질효과


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