추천강의

퓨전360 강좌 교육 추천

알지오 2018. 4. 23. 11:27

알지오 평생교육원 퓨전360 강좌입니다.


전문가들이 뽑은 꼭 배워야하는 실무활용 강의

그동안 찾던 퓨전360 강좌의 완전판 !

여러분의 마지막 강의가 되어드리겠습니다.


알지오에서는 PC와 스마트폰, 태블릿을 이용해서 언제,

어디서나 공부를 할 수 있습니다.

열심히 공부해서 퓨전360 강좌를 마스터해보세요.


<퓨전360 강좌 샘플동영상>



<퓨전360 강좌 리뷰>


산업디자인을 전공하고 있습니다.

학교에서 배우는 프로그램들에 한계를 느껴서 알지오에서 공부하고 있어요.

처음에 123D 디자인을 배우고 이번에는 퓨전360 강의 수강하고 있습니다.

두 강의 모두 어렵지 않게 배울 수 있었어요.

캐드를 해봤던 분들이라면 쉽게 작업이 가능할 거 같아요.

강의에서 예제가 다양해서 예제 만들어가는 재미덕분에 공부가 즐거워요.



퓨전360 강좌 정보입니다. 추천 인터넷 강의 : 알지오


  • 01.24분 3D 완전 정복 FUSION360 - Chapter 1

    Tool, Getting Started, View Cube, Browser, Marking Menu, Display Settings, Grid and Snaps, Time Line, Select

    책갈피 : [00:00] Data Panel/[01:00] 툴바/[02:22] Getting Started/[03:23] 뷰 큐브/[04:53] 뷰 큐브 메뉴/[06:27] Browser/[08:11] 작업 메뉴/[09:58] 네비게이션 바/[11:07] Display Settings-Visual Style/[13:48] Display Settings-Environment/[14:43] Display Settings-Effect/[17:00] Grid and Snaps /[18:12] Grid Settings/[20:03] 타임라인/[20:44] Select/[22:19] 툴바 메뉴 등록/제거/[23:10] 툴바 초기화

  • 02.23분 3D 완전 정복 FUSION360 - Chapter 2

    화면제어, Create Sketch, Line, Circle, AArc, Polygon, Ellipse, Slot, Spline, Conic curve, Text

    책갈피 : [00:00] 화면제어방법/[01:19] 선택 방법/[03:26] 확대와 축소, Orbit, Pen, 오브젝트 전체 보기/[04:59] 스케치 하는 방법/[06:30] 오브젝트에 스케치 하는 방법/[07:06] 스케치 끝내는 방법/[07:58] Line을 이용한 직선 생성/[09:25] Line을 이용한 호 생성/[10:10] Rectangle/[11:27] Circle/[13:46] Arc/[15:06] Polygon/[17:46] Ellipse/[18:16] Slot/[19:03] Spline/[19:58] Conic curve/[20:37] Text

  • 03.25분 3D 완전 정복 FUSION360 - Chapter 3

    Fillet, Trim, Extend, Break, Offset, Mirror, Circular Pattern, Rectangular Pattern, Project, Dimension, Sketch Palette Options, Constraints

    책갈피 : [00:00] Fillet/[00:58] Trim/[01:48] Extend/[02:17] Break/[03:03] Offset/[04:08] Mirror/[05:01] Circular Pattern/[07:05] Rectangular Pattern/[08:52] Project / Include/[11:22] Intersect/[12:44] Sketch Dimension/[14:25] Sketch Palette Option/[15:09] Look At/[15:26] Sketch Grid, Snap/[16:01] Slice, Show Profile, Show Point, Show Constraints, 3D Sketch/[16:44] Coincident, Collinear, Concentric/[20:01] Midpoint, Fix/Unfix, Parallel, Perpendicular/[23:07] Horizontal/Vertical, Tangent, Smooth, Equal, Symmetry

  • 04.24분 FUSION360 CREATE SOLID - Chapter 1

    Constraints, Sketch 실습, Create, Box, Cylinder, Sphere, Torus, Coil, Pipe

    책갈피 : [00:00] 구속조건/[01:57] 평행 구속조건/[02:58] 중간점 구속조건/[04:14] Concentric/[06:01] 스케치 실습/[08:32] 치수 입력, Fillet/[09:24] Center to Center Slot, 치수 입력/[11:49] Create 메뉴/[12:40] Create Form/[13:33] New Component/[13:58] Box/[16:12] Cylinder/[16:50] Sphere/[17:15] Torus/[18:45] Coil/[21:34] Pipe

  • 05.26분 FUSION360 CREATE SOLID - Chapter 2

    Extrude, Revolve, Sweep, Loft, Rib, Web, Hole

    책갈피 : [00:00] Extrude/[02:48] Revolve/[05:18] Sweep/[07:18] Loft/[09:56] Loft-Rails/[12:23] Rip/[15:44] Rip Options/[17:46] Web/[21:08] Web Options/[22:06] Hole/[25:11] Hole Type

  • 06.26분 FUSION360 CREATE SOLID - Chapter 3

    Thread, Rectangular Pattern, Circular Pattern, Patern in Path, Mirror, Press Pull, Fillet, Rule Fillet, Chamfer, Shell, Draft, Scale, Combine, Replace Face

    책갈피 : [00:00] Thread/[02:10] Rectangular pattern/[03:59] Circular Pattern/[05:17] Pattern to Path/[06:15] mirror/[07:01] Modify/[07:14] Press Pull/[08:43] Offset Faces/[09:11] Fillet/[10:00] Fillet Type/[11:14] Corner Type/[11:48] Rule Fillet/[12:34] Chamfer/[13:32] Chamfer Type/[14:31] Shell/[16:22] Draft/[17:48] Scale/[18:55] Scale Type/[19:23] Combine/[21:00] Operation-Join/[21:28] Operation-Cut/[21:58] Operation-Intersect/[22:40] Replace Face/[23:55] Extrude

  • 07.24분 FUSION360 CREATE SOLID - Chapter 4 & CONSTRUCT

    Split Face, Split Body, Silhouette Split, Move, Align, Material & Appearance, Plane 생성방법, Axis 생성방법, Point 생성방법

    책갈피 : [00:00] 면 분할/[00:57] Ectrude/[01:32] Split Dace/[02:34] Split Body/[03:36] Silhouette Split/[04:43] Move/[05:55] 정렬 Align/[07:21] Physical Material/[08:49] Appearance/[09:35] Manage Marerials/[10:08] Delete/[10:20] Computer All/[10:52] Change Parameters/[11:12] Construct/[11:31] Offset Plane/[12:44] Plane At Angle/[14:06] Tangent Plane/[15:02] Midplane/[15:31] Plane Through Two Edges/[15:58] Plane Through Three Points/[16:20] Plane Tangent To Face At Point/[17:14] Plane Along Path/[18:26] Axis Through Cyilnder/[19:31] Axis Perpendicular At Point/[20:09] Axis Through Two Planes/[20:32] Axis Through Two Points/[20:51] Axis Through Edges/[20:57] Axis Perpendicular To Face At Point/[21:21] Point At Vertex/[21:39] Point Through Two Edges/[21:52] Point Through Three Planes/[22:02] Point At Center Of Circle/[22:59] Point At Edge And Plane

  • 08.22분 FUSION360 PRACTICE EXAMPLE 1

    CREATE SOLID 과정에서 배운 TOOL들을 활용하여 단지(항아리) 예제를 제작하는 실습 과정

    책갈피 : [00:00] 물체 만들기/[00:41] 원 그리기/[01:49] Offset Plane 1/[02:18] Center Diameter Circle/[02:56] Offset Plane 2/[03:41] Loft/[05:02] Shell/[05:55] Chamfer/[06:54] Extrude 1/[09:20] Project/[10:14] Extrude 2/[11:42] Move/[12:56] Cylinder/[13:14] Draft/[14:06] Combine/[15:13] Fillet 1/[16:39] Press Pull/[17:25] Fillet 2/[18:51] Render /[19:48] Save/[20:21] Settings

  • 09.19분 FUSION360 PRACTICE EXAMPLE 2

    실습 예제 진행 - 냄비받침 모델링 실습, 대야 모델링 실습

    책갈피 : [00:00] 냄비 받침 만들기/[00:50] Polygon/[01:28] Extude 1/[02:07] 원형만들기/[02:54] Sketch/[03:34] 원형 패턴 복사하기/[03:43] Circular Pattern/[04:29] Extude 2/[05:18] 홈 만들기/[05:46] Pipe/[06:57] Fillet/[07:47] Rule Fillet/[09:15] Appearance/[09:59] 대야 만들기/[10:42] Line/[11:41] Revolve/[12:29] Shell/[13:25] Pipe/[16:35] Extude/[16:57] Fillet/[18:17] Appearance/[19:06] 결과 확인

  • 10.25분 FUSION360 PRACTICE EXAMPLE 3

    실습 예제 진행 - 프라이팬 모델링 실습, 스텐레스 컵 모델링 실습, 머그컵 모델링 실습

    책갈피 : [00:00] 프라이팬 만들기/[00:28] Shell/[01:03] Rip 1/[01:33] Offsetplane 1/[02:25] Rip 2/[02:49] Offsetplane 2/[03:18] Rip 3/[03:36] 손잡이 만들기/[03:59] Offsetplane 3/[04:29] 사각형 만들기/[05:06] Extude/[06:36] Pipe/[07:55] Rule Fillet/[09:04] Fillet/[10:02] Appearance/[12:00] Scene settings/[12:32] 심플컵 만들기/[13:55] Offsetplane/[15:04] Loft/[15:22] Shell/[15:38] Fillet/[10:02] Appearance/[16:49] Scene settings/[17:30] 머그컵 만들기/[18:21] Offsetplane/[19:15] Loft/[19:32] Shell/[19:50] Fillet 1/[20:12] Pipe/[20:37] Fillet 2/[21:28] Spline/[22:16] Offset/[22:40] line/[23:23] Extude/[24:02] Fillet 3/[24:42] Appearance/[24:58] Scene settings

  • 11.25분 FUSION360 RENDERING

    Physical Material, Appearance, Scene Settings, Decal, Texture Map Controls, In-Canvas Render, Capture Image, Render, Rendering Gallery

    책갈피 : [00:00] Rander 살펴보기/[00:59] Setup/[01:38] Scene Settings/[02:14] Environment/[04:08] Ground/[07:13] Environment library/[09:29] Decal/[11:52] Opacity/[13:10] Texture Map Controls/[14:15] Projection Type/[15:57] In-Canvas Render/[17:01] Lock View/[17:29] Capture Image/[18:46] Save As/[19:15] 결과확인/[19:28] Rander Settings/[20:32] Custom/[23:04] Rander On Save/[23:18] 결과확인

  • 12.24분 FUSION360 LIGHTING & RENDERING

    실습 예제 진행 - 조명 재질 렌더링 실습, 음각과 양각 실습

    책갈피 : [00:00] 조명만들기/[00:29] Box/[01:02] Sketch/[01:29] Revolve/[01:56] Shell/[02:22] Sphere, Move/[03:30] Rander/[03:42] Appearance/[05:44] 결과확인/[06:45] 바닥 면 변경/[07:31] 변경후 결과확인/[07:52] 다른 형태의 조명 만들기/[08:09] box/[08:26] Sketch/[09:03] Extude/[09:26] 선반 만들기/[11:02] Sphere/[12:24] Rander, Appearance/[15:27] 결과확인/[15:40] 벽 재질변경/[17:04] 변경후 결과확인/[17:38] 글자 (양각,음각)넣기/[18:23] Text/[20:37] Press Pull, Extrude/[22:33] Fillet

  • 13.26분 MODELING & RENDERING PRACTICE 1

    모델링과 렌더링 실습 - 벤치의자, 심플선반, 원형 벽거울

    책갈피 : [00:00] 벤치의자 만들기/[00:35] Sketch/[01:08] Offset/[01:34] Extude/[02:00] Create Copy/[03:25] Extude/To Object/[04:23] 의자 받침 만들기/[05:19] Extude/[06:58] Extude/To Object/[07:54] Rule Fillet/[08:33] Rander, Appearance/[09:27] Scene Settings/[10:00] 결과확인/[10:16] 심플선반 만들기/[10:33] Box/[11:29] Shell/[12:48] Press Pull, Extrude/[13:15] Copy/[15:01] Rander, Appearance/[15:36] Scene Settings/[16:21] 결과확인/[16:26] 벽거울 만들기/[17:07] Box/[18:03] Extude/[19:11] Move/[19:39] Loft/[19:57] Shell/[20:34] Rib/[21:26] Fillet/[22:23] Rander, Appearance/[24:32] Scene Settings/[25:13] 결과확인

  • 14.27분 MODELING & RENDERING PRACTICE 2

    모델링과 렌더링 실습 - 책상, 파이프 선반

    책갈피 : [00:00] 책상 만들기/[00:50] 2-Point Rectangle/[01:16] Offset/[01:46] Extude, Copy/[02:52] Extude/To Object/[04:54] 책상 모퉁이 꾸미기/[05:35] Offset/[06:11] Move/[06:45] Loft/[07:20] Rule Fillet/[08:43] 책상 지지대 Fillet/[09:36] 책상 다리 받침대 만들기/[10:42] Move, Loft, Fillet/[11:32] Copy/[12:30] Rander, Appearance/[13:39] Scene Settings/[14:18] 결과확인/[14:44] 파이프 선반 만들기/[15:51] Extude/[16:31] Circular Pattern/[17:01] Extude/Cut/[17:38] Extude/Join, Fillet/[18:50] 파이프 만들기/[19:42] Pipe/New Body/[20:23] Move/Create Copy/[21:08] 선반 만들기 Box/[22:07] Rule Fillet/[22:57] 가상 벽 생성 Box/[24:34] Rander, Appearance/[25:59] Scene Settings/[26:16] 결과확인

  • 15.37분 MODELING & RENDERING PRACTICE 3

    모델링과 렌더링 실습 - 호루라기, 3단 파이프선반

    책갈피 : [00:00] 호루라기 만들기/[01:47] Fillet/[02:17] Offset/[03:43] Tangent/[06:02] Extude/[06:41] Project/[07:23] Extude/[07:51] Mirror/[08:54] Move/[09:07] Pipe/[09:45] Extude/[10:22] Fillet/[11:49] Rander, Appearance/[12:26] Scene Settings/[12:59] 결과확인/[13:10] 3단 파이프 선반 만들기/[14:48] 원 그리기/[15:22] Extude/[16:59] 파이프 만들기/[17:47] Extude/[18:54] Pipe/[19:34] Extude/[22:50] Extude, New Body/[23:45] 선반 만들기/[24:10] Move, 회전/[25:29] 파이프 위치잡기 1/[27:11] Fillet/[28:41] Fillet, Radius/[31:05] Extude/[31:41] Fillet/[32:26] 파이프 위치잡기 2/[33:21] Rander, Appearance/[35:52] Scene Settings/[36:20] 결과확인

  • 16.32분 MODELING & RENDERING PRACTICE 4

    모델링과 렌더링 실습 - 나무 거울, 꽃병

    책갈피 : [00:00] 화장대 거울 만들기/[00:53] 사각형 그리기/[01:55] Spline/[02:24] Fillet/[03:25] Offset/[04:42] Extude/[06:51] 받침대 만들기/[08:20] Spline/[09:45] Mirror/[11:06] Extude/[12:06] Fillet/[14:48] Rander, Appearance/[16:00] Scene Settings/[16:52] 결과확인/[17:07] 꽃병 만들기/[17:29] Circumscribed Polygon/[18:18] Plane at Angle/[21:11] Extude/[22:06] Circular Pattern/[22:56] Extude/[23:45] Shell/[24:31] Combine/[25:02] Pipe/[26:38] Project/[27:11] Pipe/[27:50] Extude/[28:31] Shell, Fillet, Rule Fillet/[30:34] Rander, Appearance/[31:14] Scene Settings/[31:52] 결과확인

  • 17.43분 MODELING & RENDERING PRACTICE 5

    모델링과 렌더링 실습 - 판매대, 레고 사람 모형

    책갈피 : [00:00] 판매대 만들기/[00:47] Extude, Symmetric/[01:52] 바닥 만들기/[02:07] Rectangle Center/[02:35] Extude/[04:57] Fillet/[05:43] Extude/[05:50] Shell/[06:28] Move, Copy/[08:31] Mirror/[09:31] Spline/[11:07] Extude/[11:46] Text, Font/[12:50] Extude/[14:38] Move/[15:08] Ellipse/[15:30] Extude, Symmetric/[16:30] Text/[17:28] Rander, Appearance/[21:03] Scene Settings/[21:44] 결과확인/[21:54] 레고사람 만들기/[22:45] Extude, Symmetric/[24:06] Offset/[24:25] Extude/[25:03] Move/[26:13] Extude, Cut/[26:36] Sketch, Project/[28:14] Extude/[29:08] Sketch/[30:52] Extude/[31:15] Offset/[32:44] Move/[33:18] Extude, Symmetric/[34:48] Trim, Extude, Cut/[35:34] Fillet/[36:03] Shell/[38:36] Fillet/[40:17] Combine/[40:46] Mirror/[41:13] Rander, Appearance/[42:13] Scene Settings/[42:50] 결과확인

  • 18.38분 MODELING & RENDERING PRACTICE 6

    모델링과 렌더링 실습 - 종이컵 홀더, 연필

    책갈피 : [00:00] 종이컵 홀더 만들기/[01:24] Sketch Dimension/[04:16] Revolve/[05:14] Shell/[05:31] Offset/[06:55] Intersect/[09:47] Offset/[10:42] Revolve/[11:44] Fillet/[13:45] 물이 담긴 효과 내기/[15:00] Revolve/[15:32] Rander, Appearance/[16:17] Scene Settings/[16:47] 결과확인/[17:10] 연필 만들기/[18:32] Dimension/[20:00] Mirror/[21:20] Sketch Arc/[22:33] Fix, Unfix/[24:45] Dimension/[27:17] Revolve/[29:47] Move, Set Pivot on off/[30:58] Patch, Extude/[31:40] Split Body/[32:34] Create Copy/[33:28] Extude/[34:55] Fillet/[35:31] Rander, Appearance/[37:27] Scene Settings/[38:00] 결과확인

  • 19.38분 MODELING & RENDERING PRACTICE 7

    모델링과 렌더링 실습 - 신발 선반, 드라이버

    책갈피 : [00:00] 선반 만들기/[00:58] Trim/[01:48] Repeat Fillet/[03:15] Extude/[04:06] Web/[04:54] Mirror/[05:33] Project/[06:43] 치수 변경/[07:40] Offset/[07:59] Extend/[09:59] Dimension/[11:25] Extude/[12:01] Rectangular Pattern/[12:48] Move, Copy/[13:27] Extude /[14:33] Fillet, Rule Fillet/[15:55] Combine/[16:32] Rander, Appearance/[17:07] Scene Settings/[17:20] 결과확인/[17:27] 드라이버 만들기/[18:31] 3-Point Arc/[19:43] Revolve/[20:01] Fillet/[21:00] 가상의 선 만들기/[22:51] Extude, Fillet/[23:54] Circular Pattern/[25:50] Revolve/[26:18] Fillet/[26:30] Hole/[27:23] Chamfer/[28:05] Extude/[29:39] Fillet/[30:31] Extude/[32:21] Fillet/[33:09] Circular Pattern/[33:45] Fillet/[34:06] Rander, Appearance/[35:48] Scene Settings/[36:17] 결과확인

  • 20.46분 MODELING & RENDERING PRACTICE 8

    모델링과 렌더링 실습 - 가위, 인테리어 조명

    책갈피 : [00:00] 가위 만들기/[01:09] Attached Canvas/[02:02] Canvas opacity/[03:57] Extude/[04:40] 구멍 만들기/[04:55] Extude/[05:50] Plane Along Path/[06:58] Extude/[07:15] Fillet/[07:57] Spline/[10:18] Extude/[12:00] Create Capy/[13:17] New Component/[14:10] Rigid group/[15:17] Joint/[17:18] Edit Joint Limits/[19:04] Extude/[20:09] Fillet/[20:43] Rander, Appearance/[21:45] Scene Settings/[22:10] 결과확인/[22:21] 인테리어 조명 만들기/[25:20] Revolve/[26:04] Offset Plane/[26:37] Split Body/[27:54] Extude/[28:24] Shell/[29:10] Offset Plane/[30:22] Project/[31:19] Parallel/[32:03] Extude/[32:53] Intersect/[33:25] Circular pattrn/[34:39] 패턴 수정/[35:54] Combine/[36:51] Extude/[38:55] Fillet/[39:44] 내부 조명 만들기/[42:06] Revolve, Fillet/[43:53] Rander, Appearance/[45:13] Scene Settings/[46:03] 결과확인

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